Attempts to bring gaming stories to the silver screen historically fall flat. Assassin’s Creed, WarCraft, Tomb Raider, Max Payne – the list goes on and on. But maybe that’s because gaming as a medium isn’t as similar to film as we think, and maybe it’s more similar to others.
Satchell Drakes and Matt Perez discuss the commonalities between video games and literature, and why adaptations like The Witcher and Metro 2033 translate more effectively. The two also speak with the creators behind Kentucky Route Zero, a meditative magic surrealist game focused on telling disparate stories on a rundown trek of highway that takes influence from stage plays.
Also @34:58, Erik Kain and Paul Tassi talk about virtual reality in 2018 and beyond, and why it may not go mainstream for years to come.