3: Conditions Led To Freecell

3: Conditions Led To Freecell

By Marco Arment, Casey Liss, John Siracusa

The Nifty MiniDrive The challenges of small-camera design Sony RX1 and Sony's camera-business revival Apple in the gaming market and the evolution of casual gaming Solitaire, Minesweeper, and the first time anyone has mentioned FreeCell in 2013 The bad old days of Game Boys, lead-acid "portable" computers, and mouse-pointer trails iOS' refusal to let you pick default browser, email client, calendar app, etc. Mini-web-browsers inside of iOS apps How iOS could adopt Contracts or Intents, and the problems that might arise
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