226 This VR Kmart Is Like Time Traveling to 1992

226 This VR Kmart Is Like Time Traveling to 1992

By Matt Silverman

VR is used to create immersive video games, fantastical social worlds, and surreal art. Or you can make a Kmart from 1992. An enterprising community of VRChat players have built just that, and manage it every day, complete with employees, managers, cash registers, and products on the shelves, like Surge soda and Super Nintendo. It's one part role-play, one part time machine — a way to virtually visit what '90s American big box stores were like. And people from all over the virtual world are flocking to it. Carbon Blossom, the communications manager for this virtual store, explains its origins, global appeal, and take Alli and Lindsey on a whirlwind tour through the history of retail. Support 2G1P on Patreon! https://www.patreon.com/2G1P Join the 2G1P Discord community: http://discord.gg/2g1p Join the 2G1P Facebook Group: https://www.facebook.com/groups/2girls1podcast/ Email us: 2G1Podcast@gmail.com Call the show and leave a message! (347) 871-6548   Learn more about your ad choices. Visit megaphone.fm/adchoices
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