260 'Second Life' Turns 20, and It's Still the Metaverse We Always Dreamed Of

260 'Second Life' Turns 20, and It's Still the Metaverse We Always Dreamed Of

By Matt Silverman

In June 2003, a new community appeared on the Internet. It wasn't a Web forum or a hot new blog. It was a fully 3D virtual world where people could create an avatar, buy a house, wear fancy clothes, fall in love, and fly. For context, this is months before the world would ever hear the word "Myspace." Twenty years later, Second Life remains one of the most vibrant online spaces ever created. While small compared to other social juggernauts, Second Life is home to thousands of fascinating subcultures and creators - many of whom make a fantastic IRL living from selling their art, clothes, and animations in-world. The financial symbiosis between the platform and the players who make everything on it remains unique to this day, even in a world of endless MMOs and live service video games. Alli and Lindsey speak with author and journalist Wagner James Au, who has been covering Second Life and other virtual worlds since their inception. They're also joined by Sparkle Skye, a Second Life creator who quit her job in finance to make virtual wedding gowns full-time. They discuss the legacy of Second Life, its unique place on the Internet, and what's next for the platform in a sea of new "metaverses." Check out James' new book, Making a Metaverse That Matters: https://www.amazon.com/Making-Metaverse-That-Matters-Fighting/dp/1394155816 See Sparkle's amazing designs: https://www.flickr.com/photos/sparkleskye/ Support 2G1P on Patreon! https://www.patreon.com/2G1P Join the 2G1P Discord community: http://discord.gg/2g1p Join the 2G1P Facebook Group: https://www.facebook.com/groups/2girls1podcast/ Email us: 2G1Podcast@gmail.com Call the show and leave a message! (347) 871-6548   Learn more about your ad choices. Visit megaphone.fm/adchoices
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